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Post by DeathsAdvocate (Admin) on Feb 22, 2020 19:53:44 GMT
Imported Trello Card:
We need to think of some rule that guarantees a terminal state.
Magic has the concept of deck out. Hearthstone has fatigue damage.
We implement ??
Fatigue (HS) Lose (Magic) Introduce "Fatigue cards" that you can draw and play Other A combination of any/all of the above ??
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Post by DeathsAdvocate (Admin) on Feb 22, 2020 19:54:26 GMT
Duelyst currently does 2 fatigue damage a draw (non scaling). It also also an incredibly rare thing. I am fine with the current system.
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Post by DeathsAdvocate (Admin) on Feb 24, 2020 15:01:32 GMT
Imported comments:
@deathsadvocate this discussion should be ported to forums
Reply Chris Feb 22 at 11:44 PM (edited) @ridleh I think bbs spells would help with the terminal state problem. However, this is a discussion that should not be had here. And moreover, the primary goal of BBS (if we do add them) would not be to fix the fatigue problem.
As for fatigue cards, I'm not sure exactly what they should look like. If they are strong cards we may create meta decks that try to put themselves in fatigue asap (is that a bad thing?) Make them weak and nobody builds a deck based on exploiting fatigue.
But, as a first approximation, imagine a flame blood warlock that dealt 1 dmg to you and 2 to the opponent. If both players hit fatigue it's going to be a race to see who can play as many as these guys as possible.
Another option, would be to have cards like DOOOOOM.
Or maybe high-risk 'yolo' cards e.g (25/25 provoke airdrop: opening gambit set your health to 1").
It's maybe too early to say if they should be faction specific.
But basically, I'd want these cards to fulfill to key roles
(1) be interesting cards that add depth to this phase of the game and (2) Actually bring the game to an end.
Also, since this is game design and not implementation, we should have this discussion on the design trello
Reply Dio Bunado Feb 22 at 9:33 PM @smash_the_hamster I am personally in favor of BBS spells. I think they add more variety to factions and differentiates one general from another, but that discussion is for a different trello card.
Regarding Fatigue cards, would they be faction specific?
Reply Chris Feb 22 at 2:45 AM (edited) @ridleh BBS spells would help with this. Although I think there is still some indecision regarding whether we are trying to recreate 1 or 2 draw duelyst.
Personally I'm against BBS. Its a lot of work for a feature I personally didn't like. And moreover, the "every other turn" mechanic was bullshit. It always should have been every turn -- which means we would have to rebalance.
--- 1 draw duelyst almost never saw fatigue. However, in 2-draw I suspect that this will be a lot more common and hence we need to think of some solution.
--- Also I don't envision us adding every single duelyst card. My vision would probably be something like 200 Duelyst cards + balance patches + our own small expansions. What I'm saying is, I don't think we should limit that design because a current Duelyst card would be broken if we changed X.
Of the options mentioned above I think I'm currently learning toward "Fatigue cards". I like this idea partly because it hasn't been done in other card games. And moreover, what makes card games fun is playing cards. The fatigue cards would be things that bring the game to a close (for example, a flame blood warlock that does more damage to the opponent than it does to you). Obviously this is a bit of a departure from Duelyst. But again, the vision is make a game very similar to Duelyst, not an exact replica. If we can improve on the design in some places, I think we should take the opportunity to do so.
Reply Dio Bunado Feb 21 at 10:58 PM With the addition of BBS spells that should handle this issue I believe. Also with Mnemovore in the game I would want to avoid fatigue or deck-out, but theres also the argument to be made that with these systems in place the decks that run Mnemovore are much more deadly.
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