Post by DeathsAdvocate (Admin) on Feb 22, 2020 21:25:16 GMT
In order to appeal to the most people possible as well as make things make sense in context, the direction is currently a "Rift" approach. Things from all different universes and worlds have been pulled to this world of conflict.
The nature of the rift means the battles between the opposing faction leaders are unique. Rather than mustering an army and battling head to head, when Generals encounter each other it is as much a battle of wills as it is of force, as each must concentrate to try and control the volatile and ever changing nature of the rift. Spontaneously calling allies to their side, either from their territory or summoned from new worlds at the time. Sometimes the generals encounter each other because they simply wander, sometimes its to try and expand their territories, and other times because the volatile nature of the rift causes the territories landmasses themselves to spontaneously collide. Sometimes they fight for dominance, other times simply because they require drastically different biomes to survive making them natural enemies. (This should provide an in universe explanation to why two generals face off against each other, summon units from their hand rather than walking around with troops, the volatile nature of the rift explains card draw RNG, and the calling of units explains old cards as well as new additions.)
The factions themselves were initially large groups pulled from the same place, but have since than been supplemented by the constant influx of newblood of other places. Sometimes new units are naturally drawn to a faction due to similarities or natural synergy of where they came from, other times they are mercenaries that work for the highest bidder in the case of the neutral pool.
While individual units may range from godlike entities to simple soldiers from wherever they come from, they are only as strong as the will of the General that calls them. The longer a conflict rages between two generals the more unstable the rift becomes allowing for them to call forth even stronger things. (This provides an in universe explanation to why units of drastically different settings and power levels can fight on more or less equal footing. As well as explains the increasing mana per turn.)
The nature of the rift means the battles between the opposing faction leaders are unique. Rather than mustering an army and battling head to head, when Generals encounter each other it is as much a battle of wills as it is of force, as each must concentrate to try and control the volatile and ever changing nature of the rift. Spontaneously calling allies to their side, either from their territory or summoned from new worlds at the time. Sometimes the generals encounter each other because they simply wander, sometimes its to try and expand their territories, and other times because the volatile nature of the rift causes the territories landmasses themselves to spontaneously collide. Sometimes they fight for dominance, other times simply because they require drastically different biomes to survive making them natural enemies. (This should provide an in universe explanation to why two generals face off against each other, summon units from their hand rather than walking around with troops, the volatile nature of the rift explains card draw RNG, and the calling of units explains old cards as well as new additions.)
The factions themselves were initially large groups pulled from the same place, but have since than been supplemented by the constant influx of newblood of other places. Sometimes new units are naturally drawn to a faction due to similarities or natural synergy of where they came from, other times they are mercenaries that work for the highest bidder in the case of the neutral pool.
While individual units may range from godlike entities to simple soldiers from wherever they come from, they are only as strong as the will of the General that calls them. The longer a conflict rages between two generals the more unstable the rift becomes allowing for them to call forth even stronger things. (This provides an in universe explanation to why units of drastically different settings and power levels can fight on more or less equal footing. As well as explains the increasing mana per turn.)