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Post by DeathsAdvocate (Admin) on Feb 26, 2020 19:32:43 GMT
Correspondence chess is chess or variant chess played by various forms of long-distance correspondence, often through a correspondence chess server, a public internet chess forum, email, or the postal system. Less common methods that have been employed include fax, homing pigeon and phone. It is in contrast to over-the-board (OTB) chess, where the players sit at a chessboard at the same time, or play at the same time remotely.
Correspondence chess allows people or clubs who are geographically distant to play one another without meeting in person. These distant relationships are just one of the many distinct appeals of correspondence chess.[1] The length of a game played by correspondence can vary depending on the method used to transmit moves: a game played via server or by email might last no more than a few days, weeks, or months; a game played by post between players in different countries might last several years.
Chris Feb 17 at 5:35 PM (edited) Some advantages:
Unique (i.e. not a feature in Hearthstone, etc) Due to the length of time between moves (hours/days) matchmaking is easy and works for all timezones. Easy to support (?) Creates a functional multiplayer experience, even when the player base is tiny. (its a game mode not really affected by things like queue times) Disadvantages:
May prove comparatively unpopular, leading to (perhaps) a lot of effort for a 'boring' player experience.
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Post by DeathsAdvocate (Admin) on Feb 26, 2020 19:33:13 GMT
Otherwise known as Asynchronous gameplay of which I am a big fan. I hate turn timers!
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